#ifndef START_VIEW_H
#define START_VIEW_H

#ifdef LV_LVGL_H_INCLUDE_SIMPLE
#include "lvgl.h"
#else
#include "lvgl.h"
#endif

#include "lv_anim_timeline.h"

typedef struct
{
		lv_obj_t* cont;
		lv_obj_t* labelLogo;

		lv_anim_timeline_t* anim_timeline;
} startup_view_t;

startup_view_t startup_view_create(lv_obj_t* root);
void startup_view_delete(startup_view_t *startup_view);

#endif

